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Impact Measurement

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Impact Measurement

This initiative entails designing, implementing, and analyzing research strategies and impact measurement to assess the value and effectiveness of educational projects and innovations. These impact evaluations utilize various scientific methodological approaches and are conducted externally with objectivity to yield valid and reliable results. In addition, the studies are tailored to the needsand implementation timelines of the stakeholders. By measuring and assessing impact, the university community can make evidence-based decisions that drive transformative learning outcomes and positively influence students, alumni, and society.

During the 2023 cycle, 7 reports were generated compiling 12 studies conducted in collaboration with 6 strategic areas of the Tecnológico de Monterrey.

*Reports available only in Spanish

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Ademic Environment and Well-Being

Abstract
This report compares well-being, burnout, stress, depression, and anxiety variables among Tecnológico de Monterrey teachers in 2021 and 2022 and assesses changes in intensity and hours dedicated to teaching activities during the same period.

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Tec21 Exit Survey Design

Abstract
This report introduces an instrument that was developed to measure several key factors related to the memorable experience in students graduating from 2019 programs.

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Evaluation of Educational Training Partners

Abstract
This report explores how different Training Partners impact student performance, motivation, and engagement, and the achievement of sub competencies in 2021 and 2022. It also investigates the learning experience from various perspectives, including challenge coordinators, students, training partners, and regional directors.

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Retention in Educational Pathways at Tecnológico de Monterrey

Abstract
This report examines factors linked to student retention and analyzes them to create proposals for reducing dropout rates.

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Development and validation of the BI PrepaTec instrument

Abstract
This report introduces “7D Radar”, an instrument that was developed to measure well-being in students and give mentors a practical tool to identify key factors for orientation and intervention.

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Gamit! Platform for Gamification

Abstract
This report introduces Gamit!, a gamification platform designed to enhance the learning experience of students and evaluates the impact of a gamification methodology based on a rewards system managed by this platform.

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Study on Adaptive Learning Strategy

Abstract
The objective of this report was to assess the impact of the Adaptive Learning Strategy, along with its platform support, on students and teachers learning levels, achievement of sub-competencies, and overall educational experiences.

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